Aug. 27th, 2012

crankyoldman: I love her. (janelle jump)
I really feel like I belong here.

This program is very challenging. But not in a way that it was with undergrad, where I was simply so overloaded with things that I had to prioritize my failures and there was really a lot I didn't absorb because I was panicked or exhausted most of the time. Challenging in that the problems presented have no real clean answers and I find myself thinking again. And sketching. When did I stop sketching? What made me believe that doodling was a counter-productive activity?

So there are a lot of conflicting sources on what the hell Human-Computer Interaction design is. The best definition so far is "what is means to be human in a world of computers".

Profound shit, right?

Human-centered design is a really weird sort of thing. It's come about because there are so many brilliant people who have gotten tunnel vision with their own abilities that they start to forget simple things about how people might actually use things. Kind of in line with a lot of criticisms I had at my workplace with some of the things we were doing.

Anyway, I may be poking some of you to do informal "usability testing" for my first project, if you're free tonight or tomorrow night let me know!

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crankyoldman: "Hermann, you don't have to salute, man." [Pacific Rim] (Default)
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