crankyoldman: "Hermann, you don't have to salute, man." [Pacific Rim] (yorda sorceress)
[personal profile] crankyoldman
So, I spent a couple days sorting through our paper data from our game testing, and its finally all organized. There are a bajillion sticky notes on various things, they are in hanging folders, and hopefully nothing should get lost. I have a masterlist in excel for what students didn't fill out what, and what was found to be missing. Also, Intern, that was not a very helpful comment about databases; not everyone uses digital things solely, so be quiet and sort those permission forms.

My eyes are kind of tired from that. XD

Now we are reorganizing how we're keeping track of tasks, and I'm making sure to jump in on stuff. In charge of the next phase of game design (initial, I'll have to talk with production and the other science content person, but I'm always in charge of first draft designs... it's kind of nice and I won't pretend it doesn't make me feel a little special). Yesterday I pestered data out of teachers, which worked. I like pestering partners/clients on the phone or by email, because then they don't see I'm a young punk and there is less problems (truefact: my age is always an issue with educator sorts... it is troublesome).


Of course, this always happens right before I have to go out of town, so I had caffeine. Not the best idea but damn if I don't feel more energetic now.

So, essentially, this is how educational game design works:

- Much pestering of teachers and educational experts when we need stuff from them
- Me sitting around with my old classnotes and interns and waving my hands around as I explain monopropellants
- Me realizing I do in fact know propulsion ideas pretty well and wondering how in the hell I almost failed that class
- Playing some FFIV on lunchbreak and wondering if I can somehow get dwarven tool-making ideas into a space game at some point
- Freaking out when five more tasks end up in my email
- Calming down when I realize it's not stuff that needs to be done right away
- Writing an intern agenda and hoping that my boys stay behaving and listening to me, and the new ones stop being dudebros
- Five minutes wondering when I'm going to start getting my application for my PhD packet together
- Doubt about PhD
- Excitement about PhD
- Emailing company partners and showing them the basics of ideas and hoping that I don't have to go in a completely different direction
- Getting excited about the fact we're finally getting some data results on Monday and possibly starting to outline the research paper!
- Debating learning how to program in Python
- Texting the intern who is presenting today and hoping he actually shows up. Otherwise I may have to juggle or something in the meeting

Yeah... you get the idea.

Also, our CEO is at E3 right now. I'm kind of geeked about that and hope he brings back cool stuff.

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crankyoldman: "Hermann, you don't have to salute, man." [Pacific Rim] (Default)
crankyoldman

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